[Column] Maple Story fines and balance
2003It was a year. When I started my Maple World adventure in Maple Story. 1,000 Won and 5,000 Won, your hard-earned pocket money goes to Maple Story Cash Shop.(In-game paid item seller)went straight to. 20years have passed 2023year christmas, Still shopping at the cash shop. Probability items in Maple Story 'cube'purchased. from where you sit 12My monthly salary almost disappeared. (Why do beautiful things disappear so easily?). one month later, 13There was news that sales of cube items with a 10-year history were discontinued.. 2024year 1month 3Japan Fair Trade Commission issues corrective order to Nexon 116This was the aftermath of a fine worth hundreds of millions of won..According to the Fair Trade Commission, Nexon violated the e-commerce law in selling cube items.. Electronic Commerce Act Article21pharmacy1antithesis1The law prohibits e-commerce business operators from informing consumers of false or exaggerated facts or using deceptive methods to lure consumers.. Probability items are a type of item., performance, Effects are determined by chance factors., The Fair Trade Commission considered that changing the probability of random items could have a significant impact on consumers' purchase choices..Nexon 2010since 2016Even though Cube's probability structure was changed to be unfavorable to buyers, the fact that this fact was not notified was used in a deceptive way to lure Cube buyers, thereby violating the Electronic Commerce Act..The specific target of violation is (1) Cube’s popular options and Black Cube(a type of cube) Actions that lower the probability of appearance(below 'act of lowering probability')and (2) Duplicate appearance of popular options(so-called 'Bobobo' etc.) probability 0%The act of changing to(below 'Appearance restriction act')am.Accordingly, Nexon, They argued that the odds were adjusted for the purpose of improving game balance, and that the Fair Trade Commission judged the matter as a violation at a time when it was not legally required to disclose the odds, and claimed the unfairness of the Fair Trade Commission's judgment.. The Fair Trade Commission rebutted that it was taking issue with the fact that the probability was lowered to the consumer's disadvantage but was not notified, and that it had nothing to do with the legal obligation to disclose the probability itself.. Nexon and the Fair Trade Commission are expected to continue their battle for the time being..There appears to be no excuse for the act of restricting appearance, but there is room for doubt in the Fair Trade Commission's judgment for the act of reducing probability.. 2016Although there was no legal obligation or related authoritative interpretation to disclose the probability of random items until 2018, it is necessary to examine whether the probability or its change at the time was naturally recognized as information subject to disclosure under the Electronic Commerce Act without any room for interpretation..2000Until the early 1990s, many online games operated on a flat-rate basis., 2001In 1998, Nexon created a successful profit model by allowing users to use the game for free but attempting a partial fee system that sells paid items within the game.. 2004In Maple Story in Japan, 'Gachapo Ticket'As the probability-type item gained sensational popularity, it was later officially introduced into Maple Story in Korea.. like that 2010In 2008, the cube, a random item, appeared and accounted for the highest percentage of Maple Story sales..In this situation, at the time, the probability of random items was an essential part of the fun of the game and 'balance(balance)'It was considered a trade secret that had to be studied at considerable cost..Balance improvement work(or 'balance patch')Same as Maple Story MMORPG The game runs long(long-run)It is a key element to. Balance is a character job, equipment, It refers to the balance between elements that appear in the game, such as difficulty level.. Maple Story is MMORPGAs a result, users form a kind of small-scale society within the game and compete with each other for character specifications, creating a gap between the rich and the poor within the game..When the balance is lost(or if it collapses) Widening gap between rich and poor, Game difficulty imbalances can cause a loss of user motivation, cause existing users to stop using the game, and lead to a decrease in the influx of new users, which directly affects the profits of game companies..It is no exaggeration to say that the rise and fall of a game depends on balance patches.. MapleStory has been periodically working on balance improvements.. especially 2010year 7month character occupation, nurturing structure, Large-scale update with improvements in difficulty, etc.(so-called 'big bang patch')Since the launch, new jobs have been created several times, content has been expanded, and balance improvement work has been intensively continued as a follow-up work.. In this context, changing the cube's probability was part of a balance patch..2017Discussions about the speculative nature of probability-type items began to surface around 2018.. 2017year, The Chinese government has legally mandated the disclosure of detailed information on probability items..Korea Game Industry Association 2015In 2018, the probability disclosure method was disclosed by section as a self-regulation guideline for random items.(For example, the probability is very low, lowness, Classified as normal)It was presented as, 2017In 2018, the guidelines were changed to disclose specific probabilities.. 2018It was not until 2018 that the Fair Trade Commission announced that the Nexon-run 'Sudden Attack' It was determined that non-disclosure of certain random items in the game was a violation of the Electronic Commerce Act..Considering the circumstances of the time, the probability of random items was interpreted as a trade secret, and the change was seen as part of a balance patch.. It may be a hasty conclusion to view failure to notify changes in probability items as a direct violation of the Electronic Commerce Act..Of course, Nexon changing the cube probability without notice may cause moral outrage among users.. The Fair Trade Commission may have taken action against Nexon in consideration of the recently diminishing trust relationship between game companies, including Nexon, and users.. Nevertheless, caution must be exercised in retroactive dispositions and regulations.. Extensive regulations beyond the predictable range undermine legal stability and cause a contraction of the gaming industry market.. We look forward to a three-dimensional discussion on sanctions for probability-lowering activities in the future..one side, The act of restricting appearance appears to be a violation of the Electronic Commerce Act even when considering the timing of the action and game balance.. As a cube buyer, you can naturally expect that certain combinations of options, including duplicate appearances of popular options, will occur in many cases., The overlapping appearance of popular options is likely to be one of the important Cube purchase incentives for Cube buyers as ordinary consumers with average transaction experience and attention.. Therefore, since this change in probability structure is information that has an important impact on purchase choice, it is inevitable that Nexon should have notified buyers of this..As a Maple Story user before being a corporate lawyer, I welcome the fact that the Fair Trade Commission has taken up the sword to protect the rights and interests of users.. The contraction of the gaming industry market is not welcome.. Perhaps the Fair Trade Commission's regulations also need a balance patch.. In any case, we hope that this incident can be used as an opportunity to re-establish a relationship of trust between Maple Story users and Nexon.. [View full article] - [column] MapleStory Fines and Balance